If you want non story mode dungeons to reward a custom rarity of trinket that is done in quest.generation and the basic modding guide can explain it better than I can. "roster_buff_on_failure_minimum_party_resolve_level": 0, "is_roster_stress_cleared_on_completion": false, The author of this topic has marked a post as the answer to their question. ![]() This mod is not compatible with other mods that affect UI Overlays, such as other trinket slots mods or inventory space mods. I'm not overly familiar with editing the game files, so please be specific. By activating 'Trinket Slots - 6' in the mod order, users are willfully disregarding the design Red Hook Studio intended for Darkest Dungeon for, hopefully, their enjoyment. "is_town_progression_goals_enabled": true, Lost my Highwayman and Tusk (class mod) in a Dimensional Havoc (mod) mission, along with their CC trinkets, which are not showing up in the Courtyard mission reward pool now that they're gone. ![]() ![]() To modify quest rewards you have to go into ot_quests and modify the additional trinket rewards for each and every quest entry you want to offer that type of trinket, for example I have a custom trinket rarity called "legendary" and wanted story mode boss quests to provide them as a reward, here is what it looks like,
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